There are some fun hidden easter eggs that you can also get throughout the game too so some random exploration is rewarded.įor the modern gamer, this can be considered a boring game, but I enjoyed its relaxing pace and ease. The music is quick great too! Some songs can get a bit repetitive, but I think this game might have one of the funkiest bass lines in for an intro in all of video game history (maybe). Every challenge is quite different, from something as simple as a time try or flying through rings to using missiles to destroy a rampaging robot called Meca Hawk! (hell yeah) As you beat these various challenges you can unlock side missions like firing your characters through a cannon at various targets (always fun), skydiving and crazy jumping boots (…ok…). You can chose between 6 characters (no major stat differences, just their looks and voices) and navigate through some pretty creative environments, like the “mini-states”.
The main game gives you various levels/challenges for an autogyro, a jet pack, and a hang glider. However easy it might be to play, it is quite hard to master, letting it still challenge any veteran player. The game is built as a relaxing flight simulator type of pick up and play, game and does a great job of it. Pilotwings 64 originally served to demonstrate the graphical capabilities of the N64’s gaming hardware and though the flight simulator did not enjoy the same commercial success as its fellow launch game, Super Mario 64, Pilotwings 64 nonetheless went on to sell over one million copies worldwide. It was one of three launch titles for the Nintendo 64 and was a follow-up to Pilotwings for the Super Nintendo (SNES). The game was co-developed by Nintendo and the American visual technology group Paradigm Simulation.
Pilotwings 64 was released in 1996 along with the debut of the Nintendo 64 console.